With so much buzz about combined revenue models in the media industry over the past year, we have to ask, why are executives always talking about media revenue diversification? Aren’t they doing it
The rise in Augmented Reality (AR) is apparent throughout industries such as gaming, healthcare and education. As we move into 2020, the advertising industry is no exception with total AR/VR spending worldwide projected to amount to 18.8 billion U.S. dollars. AR allows marketers and advertisers to reach consumers in innovative new ways while driving higher engagement rates and brand recall.
AR allows digital information to be displayed on top of real-world items when viewed through the lens of a smartphone or other digital devices. It’s powered by computer vision which helps cameras understand a user’s surroundings.
There are two major types of augmented reality: marker-based (target images) and location-based (overlays).
Example: a publisher can create a marker-based AR print ad in their newspaper or magazine with a specific CTA. Once a user scans that image with their smartphone in the publisher’s app or mobile site, they could be shown a completely interactive video ad experience.
Example: when a shopper is at a particular store location and that location triggers AR experiences or discounts on the shopper’s phone.
BMW was the first brand to make use of AR for commercial purposes with its AR-enhanced print ads in 2008. In 2009, Esquire published the first AR-enabled magazine when it let readers scan the cover to make Robert Downey Jr come to life on the page. As time passed and technology advanced, advertisers and marketers found innovative ways to benefit from it.
In past articles, we’ve mentioned publishers such as Hearst and News Corp reporting an increase in engagement by up to 45% while using emotion-based ad targeting - and AR ads take emotional connection to a new level. A 2018 study by Neuro-Insight found that the part of the brain responsible for memory coding sees almost three times the level of activity when engaging with AR versus non-AR experiences.
Specific industries such as automotive are leveraging the tools for more immersive experiences. Jaguar Land Rover let consumers virtually test drive its new car, the Velar, through an AR-enabled banner ad campaign. The campaign produced an average dwell time of 121 seconds -- 15x the industry average.
If you’re a publisher or brand looking to get started with an innovative AR ad strategy, there are a few go-to software solutions to make it happen. Start by exploring Google’s ARCore, Apple’s ARKit, Vuforia Engine or ZapWorks. The New Yorker just unveiled a new AR feature on their app called “Animate Objects.” What do you think is next?
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